ultimatums: (i feel bad for you son)
quickdraw mcgraw ([personal profile] ultimatums) wrote2020-06-07 01:03 am

COLLECTED — app.

Player Info
Name: Bobby
Contact: [plurk.com profile] crowders
Who invited you: Mina / [plurk.com profile] nehelenia's +1
Other Characters: n/a

Character Info
Name: Raylan Givens
Canon: Justified
Canon Point: Post-S5E13, "Restitution", after meeting Ava on Tate's Creek Bridge
Age: 43

Background: Wiki

Survivability:

+ SKILLED IN SURVIVAL. Alright, so maybe Raylan hasn't been in this exact situation before, but he's no spring chicken: he's a grown adult, he's been in law enforcement for two decades, and he's more than capable of surviving in difficult situations. He was raised in an abusive home by a father who made a career out of petty crime, he survived a mine collapse at 19 years old, and he got himself the hell out of dodge when he realised there was nothing left for him in Harlan and managed to make a life for himself. And when he was reassigned to Kentucky after over twenty years away — putting him back in contact with his father, his childhood best frenemy Boyd Crowder (now a criminal himself), and various other figures from his past — he just kept on keeping on. He's likely to see some extremely fucked up shit during his time in Collected, but he's resistant to emotional and psychological cracks. Maybe because he was raised to keep a lid on that shit, maybe because he has a lot of outdated ideas on How To Be A Man which include suffering in silence. But it works for him, for the most part. His experiences have shaped him, but they've also given him a kind of armour: he's genuinely afraid of very little, and he understands the value of that. Also, being able to shoot straight (and draw quickly from the hip) is generally a pretty invaluable skill in an apocalypse situation — and, with at least 23 on-screen kills to his name at this point, he's not afraid to pull the trigger.

+ KEEPING COOL. The best word to describe Raylan, if you're intent on flattery, is 'cool'. He can wear a stetson and cowboy boots and make it look fashionable. He's confident and witty and he carries himself well, because he knows what he's good at — drawing his gun faster than someone else, and shooting them before they even have the chance to lift their gun. Raylan's ability to keep cool under pressure is his most prized trait, and something he's honed over almost twenty years as a US Marshal, and although he might be a little bit out of his depth in a post-apocalyptic abandoned mall, his ability to keep his damn head in spite of everything around him is going to be immensely useful. Even when he's angry, he's got a tight lock on his emotions, and rarely raises his voice, funnelling negative emotions into calm, collected threats and intimidation. Being as level-headed as he is makes him pretty good at finding common ground and talking through dangerous situations rather than immediately reaching for his gun, wherever possible. (It's not always possible.)

- BEHOLDEN TO HIS ANGER. Raylan is an angry man, although he doesn't show it that often and doesn't even really believe that he is — he's angry over where he came from, the things and people he's lost, the injustices he's suffered and seen other people suffer, his father, his job, Boyd Crowder, and so on and so forth. Although he doesn't often shout and break things, anger makes him brittle, stubborn, and hard to control. Raylan practically engineered the execution of a criminal who had threatened his wife and then-unborn daughter, working directly against his responsibilities as a US Marshal — and he would do it again in an instant. In a survival situation like this, where collaboration can turn into arguments and arguments can lead to factions with opposing ideals, Raylan's anger makes him a threat to other people, because it makes him dangerous. First impressions linger and inform how he acts around other people, bonds of trust (which for Raylan is something hard-won) can be broken in an instant, and it'll be difficult to change his mind on something, especially when it comes to protecting people he cares about. Although something like this won't be immediately obvious, it might cause problems further down the line if it comes out in the wash.

- STUBBORN AND SINGLE-MINDED. Raylan has a really strong moral core, though it's entirely unshakeable and basically serves as an 'I can do what I want' permit as far as he's concerned. He's not really the type to shoot first and asked questions later, but also he has definitely said, "If you pull, I'll put you down," more than once, and he will absolutely follow through on that. He's also prone to ignoring his role as a marshal or purposefully acting outside of the marshal purview to settle personal grievances. He's taken off his badge to fistfight with someone who pissed him off; being in a situation like this, where the badge means next to nothing, will only make him more obstinate. He's not completely lawless, he has respect for rules, but his own personal brand of justice is a better draw to him than staying out of trouble. While he's fairly well aware that he's not invincible, he's still very cocky to the extent that he's often blind to his own inadequacies and failings, especially when they're reflected in other people. For the most part, he's happy to play well with others, but if someone does something Raylan disagrees with, it'll be hard to shake a negative opinion, which can easily throw a spanner in the works of cooperation.

Powers: No supernatural powers or anything, besides the power of not looking like a total jackass while wearing a stetson.

Inventory:
- A .45 caliber Glock in a leather holster.
- A SIG Sauer P229, concealed carry, in his belt.
- An extra clip of bullets.
- His US Marshal badge and ID.
- An official Marshals Service silver dollar.